


RELATED: Back 4 Blood Review: Familiar Zombie Action, Even More ReplayabilityĪshton recalled a time during the beta where he matched with a group of three people who were all friends. As a studio, we are excited about the prospects.” I think it’s going to be really good for the game. “So we will hopefully get those players and reach out to a wider audience than we would have otherwise. “If it is not something you would normally play, but it seems like a social thing and you’re more of a social player, but it doesn’t really cost you anything to try it out, you go in, right?” Ashton said. Chris Ashton, Turtle Rock design director and studio co-founder, said that this deal is “awesome because it removes the barrier,” which will help the game grab players it might not normally grab. That automatically puts it in front of at least 25 to 30 million people (if recent rumblings surrounding Game Pass’ subscriber numbers are accurate) for no up-front cost.
#Back 4 blood player count full
But unlike a lot of those games, Back 4 Blood is a full $60 title that’s launching on Game Pass something that AAA games outside of Microsoft’s internal studios don’t often see. Like a lot of recent games, Back 4 Blood is launching on Game Pass.

And, much like a fortified building or sports arena that’s in just about every piece of zombie fiction, Turtle Rock is trying to defend itself from all sides against the scourge that is a low player count. Back 4 Blood, Turtle Rock Studios’ upcoming cooperative shooter, seems to be going out of its way to make sure it has hordes of players to combat its hordes of zombies Ridden. And there are multiple aspects that can affect how big that audience is: release date, price, platforms, and quality are just a few of those variables. Multiplayer games are only as strong as their audience.
